
Custom Plugins
Written from scratch for your server. No templates, no leftover config bloat.
I write Paper plugins, game modes and full server networks from scratch, and test them with real players before they ship.
From a single plugin to a full network. Most jobs start with one plugin and grow from there.

Written from scratch for your server. No templates, no leftover config bloat.

Full setups: plugins, permissions, worlds, and deployment. Ready for launch day.

Velocity and BungeeCord networks that hold up when player counts spike.

Profiling your server, finding what causes the lag, and fixing it at the source.

New mechanics, economies and progression made for your server, not copied from another one.

Bigger jobs that need several plugins working together go through Alpha Studio.
I'm a Minecraft developer and the founder of Alpha Studio. For the past three years I've been building plugins, game modes, and multi-server networks for communities of all sizes.
I care about the boring parts: clean code, documentation, and servers that still run fine six months after delivery.
Private client repos count toward these numbers. Their code stays private.
| Week of | Contributions |
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Full servers, custom game modes and the tools behind them. When a job needs more than one plugin, the studio takes it on.
Each one ships with its own documentation site. Pick a card to open it.
A complete Paper server core written from scratch: moderation, economy, chat, and server management in one plugin, with cross-server sync.
Kit-driven arena PvP on WorldGuard arenas that regenerate themselves, with randomized kits, custom combat items, and a ruby token shop.
A plot-based collecting minigame: steal blocks off an animated conveyor belt, rebirth for permanent boosts, and prestige to rebuild your plot.
Graves that keep items safe: up to four permission-gated slots per player, PvP and fallback graves, auto-claim, and custom holograms.
Daily login rewards and streak bonuses with escalating items, permission tiers matched to your rank ladder, and a small developer API.
Automated multi-round Spleef events. Staff start it, players join or spectate from a GUI, and the arena resets itself between rounds.
Claim-based leveling with quests, milestones and prestige. Players pick a level from a head-icon menu and work through its objectives.
Hundreds of ready quests, daily and weekly streaks, quest chains, a weekly leaderboard and timed races, with YAML or MySQL storage.
A full PvP practice server: ranked and unranked queues with ELO and divisions, duels, parties, FFA, events and a cosmetics shop.
A buy-orders marketplace. Players post what they need and pay up front, and anyone can fill the order for an instant payout.
A sell menu with a live estimate, prices read from your shop plugin, category progression up to 3.0x and timed sell events.
Time-limited tools staff can hand out: a 3x3 drill, a tree chopper, never-empty buckets, a rocket and a jump feather.
A Donut-style /tpa teleport request system with a request menu, built for Paper and Folia.
Lobby elytra with an infinite rocket boost on a cooldown, an unbreakable elytra and no wall damage.
Send brand-new players to a spawn point you choose. One command sets it, and returning players are never moved.
Tell me what you're building. Discord is the fastest way to reach me.