Plugins, game modes, and full server networks. Written from scratch, tested under real players, and built to be maintained.
From a single plugin to a full network.
I'm a Minecraft developer and the founder of Alpha Studio. For the past three years I've been building plugins, game modes, and multi-server networks for communities of all sizes.
I care about the boring parts: clean code, documentation, and servers that still run fine six months after delivery.
Alpha Studio is where the bigger projects happen — full servers, custom game modes, and the tooling behind them. When a job needs more than one plugin, it goes through the studio.
A complete Paper 1.21.1 plugin written from scratch — moderation, economy, chat, and server management in one package. Around 90 commands, cross-server sync, and a full documentation wiki.
A complete kit-driven arena PvP plugin — WorldGuard-backed arenas with auto-regen, randomized kits, ten custom combat items, a ruby token shop, and kill-milestone rewards, on top of the full AlphaStudio moderation/economy/chat core.
A plot-based block-collecting minigame — steal blocks down a real animated conveyor belt, climb a 7-tier rarity ladder, rebirth up to 30 times for permanent boosts, and prestige to physically rebuild your plot.
High-performance grave management — up to 4 permission-gated grave slots per player, physical PvP and fallback graves so items are never truly lost, auto-claim, reminders, and fully custom holograms. Folia-supported.
Daily login rewards and multi-day streak bonuses — escalating items, up to six permission-based reward tiers configurable to match your own server's rank ladder, auto-claim, and a small developer API for other plugins to hook into.
Automated multi-round Spleef events — staff start an event, players join or spectate from a GUI, and a WorldGuard-region-based arena resets itself between rounds with no manual cleanup.
Tell me what you're building. Discord is the fastest way to reach me.
I usually reply within a day.